8 Most Common Augmented Reality Mistakes
Introduction
Augmented reality is an exciting technology that has the potential to change how we interact with our world. It’s got a lot of hype, but it’s not always easy to understand what augmented reality can do. In this post, I’ll go into detail about common mistakes people make when trying out AR for the first time and why they’re not good outcomes.
Not understanding the difference between augmented reality and virtual reality
You might be wondering: What is the difference between virtual reality (VR) and augmented reality (AR)? In short, VR is a completely fabricated world that you see through a headset. AR displays information on top of what’s already there in real life.
For instance, if you were to play Pokémon Go in AR mode it would show images of Pikachu running around outside your window–and then when you looked down at your phone screen they’d disappear because they weren’t actually there! But if someone else walked by while playing this game and saw those same digital creatures popping up around them too, they’d likely think something was wrong with their eyes or brain…which isn’t true at all!
Thinking that augmented reality is just for video games
You might be thinking that augmented reality is just for video games and entertainment, but it’s so much more than that! AR is not just for marketing, business or education. It’s also not just for training or healthcare.
Thinking that augmented reality is a tool for marketing
You may have heard that augmented reality is an effective marketing tool. But it’s not just for marketing! Augmented reality can be used in many other ways, including training and education.
If you’re thinking of using AR as a way to create new experiences for your customers or employees, keep in mind that there are some common mistakes that occur when people use this technology incorrectly. Here are some things to avoid:
- Thinking that augmented reality is only good for marketing content–it’s not! You should also consider using it as part of your company’s training programs or even just as an educational tool within the office itself (think interactive whiteboards).
Not understanding how to navigate in an augmented world
You might be thinking, “What? How can I navigate in an augmented world?”
Well, let’s consider the example of a virtual building. Let’s say you’re standing outside of a skyscraper and want to go inside. You could just use your phone’s camera to look at the door and see whether it’s open or closed, but what if there are dozens of other people walking through that same door? What if they’re wearing masks or carrying bags over their shoulders? With AR technology, all this information would appear right before your eyes–and only yours–so that you can make an informed decision about whether it would be safe for you enter at this time.
Not thinking about long term effects on physical health
As you’re exploring the world of augmented reality, it’s important to keep in mind that this technology can have a negative impact on your physical health. If you’re not careful, AR could cause eye strain and headaches. It can also lead to dry eyes as well as blurred vision and tired eyes/eye fatigue.
Thinking you will have a perfect AR experience every time you try.
You will not have a perfect AR experience every time you try.
AR is not a replacement for reality, but it can be used as a tool to enhance your reality. There are many limitations when it comes to AR, such as:
- Limited field of view (FOV) – The FOV is the area that you can see at any given time while using an AR device like Google Glass or Microsoft HoloLens. If there isn’t enough content within this small window of sight, then users may become frustrated and give up on using their device altogether.
- Poorly designed content – If the content being displayed on your screen doesn’t match up with what’s in front of you or makes no sense at all then users will quickly become confused which could result in them damaging their expensive hardware through misuse!
Ignoring the potential of AR for education, training, and skills development.
AR has the potential to transform education, training, and skills development. AR can be used to teach students about the world around them by providing them with an immersive experience of their own surroundings. For example, teachers could use AR to show students how climate change is affecting their local environment or help them understand how ecosystems work in general.
AR can also be used as a tool for self-discovery by helping young people learn about themselves through visualizations that allow them to see how their bodies function at various stages of life–from birth until death (or beyond). This approach allows learners to make connections between what they’re learning in class and real-life experiences outside of it; for example: if you’re learning about cells during biology class but don’t know what those cells look like or where they live within our bodies yet–AR can help fill those gaps!
Another way AR will revolutionize education is through its ability
Assuming that everyone has an AR-capable phone or device.
Assuming that everyone has an AR-capable phone or device.
AR is not a new technology, but it is still in its infancy as far as mainstream adoption goes. The truth is that most people don’t have smartphones with the latest and greatest hardware that supports AR features. This means that if you want your app to be successful and reach a large audience, you should assume they won’t have access to your app’s functionality unless they’re willing to pay extra money for it (and then some).
Augmented Reality gives us an opportunity to create new experiences, but we need to understand how it works.
Augmented reality (AR) is a technology that overlays digital content on the real world. It can be used for many things, such as navigation, gaming and education. AR is not just for entertainment or marketing – it also has many applications in training and skills development.
Let’s take a look at some of the most common mistakes made when developing an augmented reality app:
- Not understanding how AR works
- Not testing your app thoroughly before you launch it
- Failing to consider how users will interact with their devices while using your app
Conclusion
We can’t expect to have perfect AR experiences every time we try. But by understanding the technology, its capabilities and limitations, we can create new experiences that will bring people together in ways never before possible.